![]() Should it still refill after two kills? That is up to debate, but I think by making it a one-time-use only skill will severely disrupt her identity.Ģ. This would somewhat force Jett players to think about their economy while also planning to equip an Operator. Make Tailwind a buyable skill instead of a signature skill There are only a few ways I can see this happening without risking making Jett a totally useless agent once her dash gets nerfed.ġ. ![]() Increasing the startup time of her dash will also reduce the skill to merely a “lousier” Yoru teleport. Taking the dash away from Jett will absolutely cripple her identity that the developers are going for for her in-game. The problem lies with how to balance Jett’s mobility and making the Operator as viable on other agents as well. For Yoru, even if you do hit your shots, his teleport has massive startup, which is ample enough time for an enemy to flick your head before you teleport away. If a Reyna whiffs her shot, and she has no soul orbs to save her, she is instantly dead. ![]() One can argue that Yoru and Reyna could do the same, but their skills do not function exactly like Jett’s. Sure, she has one less smoke, and is not able to refill her ultimate when she uses it as a burst, but so what? She is still able to push into risky angles and get out of it for free. Which is why her nerf in patch 3.06 does absolutely nothing to balance that. You could take all the other skills away from Jett, as long as she keeps her dash, she will still be undoubtedly extremely useful in a game, especially when she is holding on to the Operator.Įven pros like Shahzam, who uses Jett a lot during his matches with Sentinels, has agreed that there is very little counterplay to a Jett with an Operator. At the recent Masters in Berlin, Jett had an 85 per cent pick rate in all the matches. More often than not, even in the professional scene, there are barely any games that will be devoid of a Jett player. Jett essentially has a “get out of jail free” skill if she is caught in an unfavourable position with the Operator and losing gunfights. Jett’s Tailwind dash nullifies whatever drawbacks the Operator has. The Operator is supposed to be a clunky one-hit sniper, that when used on any other agent, poses the risk of getting punished if you miss your shot. This can be extremely frustrating for VALORANT players who crave for fair gunfights. Even if the Jett player whiffs their shot, they would still be out of harm’s way and would return to their team with some information. There is no opportunity for a trade kill for the opposing team once the Jett gets the kill and run out of the way. Running out in the open just to throw a Raze grenade would most likely get you murdered in the middle of the battlefield before you know it. ![]() To use any of these skills effectively, you will also have to be in a favourable position. Just make sure you have your crosshair at the right place if you are not backing out of a fight. In fact, you are still able to get kills when you are blinded or stunned. ![]() You will be instantly dead thanks to the short time-to-kill the game has.Ī lot of other agents do not have skills that can drastically skew a gunfight, barring flashes and stuns, but that is all part of the tactical shooter experience, anyway. Riot even introduced an agent like KAY/O that forces players to rely solely on gunplay if you want to challenge him and his teammates in an impending push. There is a heavy emphasis on gunplay and accuracy, with developer and publisher Riot Games constantly enforcing these gameplay elements, by increasing bullet spread on guns when moving etc. On the surface, VALORANT emulates a lot of what Counter Strike: Global Offensive does. The problem starts when these skills are highly valuable in a tactical shooter like VALORANT. She manipulates wind and as a resort, has skills that reflect that, like the Tailwind dash and Updraft. She is designed to be the hip Korean character of the game with some jawdropping gameplay when played properly (and giving almost every player hope that they can also pull off the same insane feats like dashing in, getting multi-kills on enemies like the pros do). ![]()
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