![]() ![]() The bottom screen map is stored in a different model (.bcmdl) in the same way as Mario Kart Wii did, instead of an image file (bclim). They cannot be activated normally, as the triggers (AREAs) that are used to trigger these are also located out of bounds as well. Curiously, there are 3 extra cameras located out of bounds to the east of the finish line. The one located at the end of the pipe before the finish line seems to be a leftover from the beginning of the game's footage seen at E3 2010. Most of them are very different to the cameras in the final version of the course. The course has replay/result cameras that go unseen, as there are no checkpoints defined, so players won't be able to complete the race to see them.There are no hills in the background of the track when you start the race.The course uses Toad Circuit trees in the early version, rather than pink Sakura trees.The air flowing from the pipes near the gliding section is missing.There are three large Goombas rather than two normal-sized ones.The course doesn't have any itemboxes or coins.Checkpoints, cpu/item routes, respawn points and some other necessary sections to make the course load are missing. The early kmp is partially empty, only global objects, routes and areas exist. The following files are missing from the course archive:ĭetermines the position offsets for the bottom screen minimaps.ģD models for the objects defined in the kmp (Skybox variant 1, Goomba, Red Mushroom, Tree Variant 1 and pipe models). (**) This file is unique and cannot be found in any other course archive. (*) This file is a duplicate file and should not belong to this course archive. Main collision file, matches the main course model appropriately, more info below.Īnother collision file, doesn't match the main course model nor the final Mario Circuit course model, more info below. Model division file, seems to match the main course model appropriately. Light information file, similar to the final version found in the Mario Circuit course archive.Īnother light information file, differs from the previous one and the final version.Ĭharacter light information file, uses different internal names than the ones found in used courses. The following files can be found in the course archive: Since the course archive lacks many important files, and the course information (kmp) file is in an early format, the track crashes when trying to load it. There are no references to this course in the game's code. It is essentially an early version of Mario Circuit, with slightly different geometry, collision and parameters. This is the only unused track in the game. It is the same as the used texture, but without transparency.įile: MK7 Gctr MarioCircuit Divide Restoration.zip (1.30 MB) ( info) In the files for DK Pass, there is an unused texture called test_glideboard. The archives are called title_capture_top_l.bclim and title_capture_top_r.bclim. ![]() In the /UI/Debug directory is a copy of the Japanese title screen, stored into two files for the left and right eye images.
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