![]() ![]() We also get a revised approach to lighting, with lamps streaming light downwards with added bloom. PlayStation 4 Xbox One PC Xbox 360 A volumetric fog effect sweeps across Hong Kong in the new edition, adding a 'lived-in', polluted look to the urban sprawl. PlayStation 4 Xbox One PC Xbox 360 Accuracy of specular mapping isn't a strong point for the original Xbox 360 version, and the Definitive Edition creates a more natural look for the current-gen releases. Screen-space ambient occlusion (SSAO) is superior on PC however, with the console effect adding a less accurate silhouette around characters - faintly more so on Xbox One. ![]() PlayStation 4 Xbox One PC Xbox 360 Sleeping Dogs: Definitive Edition implements the high resolution texture pack by default on Xbox One, PS4 and PC, with little to separate the three in mapping quality. It makes a stark contrast with the original, with the Xbox One and PS4 versions a direct match for the remixed PC edition. And curiously, adverts formerly mapped to the sides of skyscrapers are cut from the opening section. In direct comparison, using the PC version's benchmark tool, the Definitive Edition upheaves the designs of every neon signpost in the city - removing the bloom effect too in most cases. The issue of lighting is an odd one though, especially once we enter the city at night. Elsewhere, we see draw distances for lamplights are broadened in the new edition - for PC, PS4 and Xbox One alike - with bloom halos added around each source. In a direct showdown with the original release, skin tones appear duller and less vivid, but in effect it likely comes down to an artistic choice by the developer. You'd be hard pressed to notice it without a comparison shot - but it's there.Įnvironments are also radically re-lit in spots, with characters illuminated in a more neutral fashion during darker cut-scenes. But sadly main characters are only touched on in the subtlest of ways gang leader Winston Chu curiously getting new teeth and eyebrows that flare ever-so-slightly more upwards. The reworked character models are a mixed bag, meanwhile regular NPC enemies now avoid the gormless look of those in the original game, bringing more nuanced expressions as they charge forward.
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